Forum Activity for @samuelclouston

SamuelClouston
@samuelclouston
11/22/23 11:21:22AM
260 posts

Synth Sound Problems


General Producer Chat

[quote="manixdj"] Think I found the answer, it was an LFO that was linked to the filter and using a square wave to oscillate the filter, hence the reason for the on/off nature of the High Pass…..I think!! Seems to have cured it, though I am not 100% sure I fully understand how that works…so want to try and get my head around it for my own understanding. If I do, I will share! [/quote]

Ah, glad you found the culprit. If it was Square LFO, that might explain why its so harsh - perhaps change the LFO shape to a sine, so its much smoother?

SamuelClouston
@samuelclouston
11/22/23 11:11:59AM
260 posts

Genre recipes step-by-step


Member Content Requests

[quote="deltadio"]

[/quote]

Yes! That's awesome Samuel, so glad you've got the ball rolling. I most definitely believe this way of deconstruction/analysis has an added value, at least for some of us, the analytical types with brains working a certain way ("Programmers Do It On Command!", "Programmers do it with pointers" etc.). 

Your BPM indication for Jungle at 75-85, goes a little over my head since I thought the Jungle "standard" was approx. double that (>=140 BPM), I have tried to educate myself by reading the somewhat related Reddit discussion "Dubstep - 140 or 70 bpm?" [link] but it still is a bit cloudy for me, that wonderful reference track that you mention (Euphoric intro [Special Request - Pull Up (Tim Reaper Remix)]) I simply can't imagine to be < 140 BPM (it turns out to be 165BPM) but I understand you just want to highlight the euphoric intro of this track; Goldie's track is 163 BPM. I feel a bit stupid when I see Sully - Swandive (YT comment: "Which 3 chumps disliked this absolute banger, ffs!") is a surprising 112 BPM, so I take it some parts were on 1/32 grids or higher (?). Anyway, me being too noob for not getting the bpm trickery is not the topic!

[/quote]

Hey no worries! My specificity about BPM comes from my days as a DJ - almost always, if I analysed my tracks before playing, jungle tracks would always be at a halftime BPM, ie at 80BPM, instead of 160 BPM. Same with dubstep - would always be 70BPM, instead of 140. So to me, they're essentially the same thing, depending on how you count the beats (not very scientific I know!). Jungle and Dubstep tracks seem to be discussed often at the halftime BPM - not sure why, some kind of subcultural trait!

Glad you like the bangers! Swandive is definitely in the 80/160 range, but the proliferation of snares often confuses BPM counters, so only trust your ears :)

SamuelClouston
@samuelclouston
11/22/23 11:07:15AM
260 posts

First Attempt at a Dance Track


Let us hear you!

[quote="Technic Tone"]

Thanks Samuel,

I recently watched a 10 hour course on YouTube solely about compression - yes, 10 hours!

Here's the link, if you're interested:

https://www.youtube.com/watch?v=ksJRgK3viMc&t=11s

At least I understand it better now, so hopefully this will help in future mixes :)

[/quote]

Nice - thanks for sending it over. Not sure if you knew but there's a couple courses on PT that cover comp if you need any extra advice: https://www.producertech.com/search?sSearch=compression

Yes, it's a difficult thign, but I find the more you do it, the more natural it becomes, like most things.

Good luck!

SamuelClouston
@samuelclouston
11/22/23 11:05:33AM
260 posts

Xmassignment - Win Big Prizes!


Announcements

[quote="smillington"]

Ding dong, bring it on!
Looking forwards to getting on that vibe and hearing everyone else's versions as well..

@SamuelClouston - maybe both?

[/quote]

Me too  - I'm thinking of doing Last Christmas, always been my fav tune. What are you thinking?

SamuelClouston
@samuelclouston
11/22/23 11:04:32AM
260 posts

Cloud Bounce desktop app


General Producer Chat

[quote="deltadio"]

[quote="SamuelClouston"]

Mastering by ear is a great tool - I've always believed AI/auto mastering is just for people who refuse to learn. Not only will you get the exact sound you desire for your track by mastering yourself, but you will learn an enormous amount on the way.

(.......)

[/quote]

I agree with everything you say on this topic, but for me that's another s-t-e-e-p learning curve. The idea that mastering typically also should take into account which (streaming) platform you intend to publish it on almost makes me faint in utter despair... sad-1

CloudBounce is pretty loud for sure. The mastered version of a track has a peculiar rectangular wave shape so (unfortunately) it is easily recognized as being AI or a typical CloudBounce product, but like I said in my original answer, it has some worth as a 'comp' for your own mastering attempts.

[/quote]

Yes you are definitely right... I should have thought about it first. It will usually require years of experience to get a good master. I reckon Cloudbounce then will do you good as a beginner, but as your mixing skills develop over the years, your ability to master will naturally come with it too. There's a good, easy to follow Mastering Course on the site: https://www.producertech.com/search?sSearch=mastering

SamuelClouston
@samuelclouston
11/20/23 11:22:39AM
260 posts

Next Member Livestream - Tuesday 21st November - 18.00 GMT - LIVE 12 SNEAK PEAK!


Livestreams

Ableton 12 is exciting! Do you get some kind of industry-insider sneak peak?

SamuelClouston
@samuelclouston
11/20/23 11:22:08AM
260 posts

Genre recipes step-by-step


Member Content Requests

Good idea!

I'll kick things off.

JUNGLE MUSIC

  • BPM - anywhere from 75-85 - you don't want to go as fast as D'n'B most of the time, or it becomes too robotic and hectic.
  • Key - really doesn't matter which key you play in. As it's sub bass music though, you want your very lowest bass note to drop somewhere in the E/F/F#/G range - so perhaps you write your bassline first in any key, then transpose it down so the lowest note is one of these - then you can write the rest of the moelodic parts around this key you've chosen.
  • Named parts of the song - Intro (16 bars) - Build up (16 bars) - Drop/Verse (32 bars) - Breakdown (16 bars) - Drop/Verse 2 (32 bars) - Outro (16 bars)
  • Instruments typically used in each part - Bass: 808 Bass hit (unsaturated) Drums: a Funk break, chopped up and sped up Synths: classic Juno/Jupiter/Korg presets, and also rave stabs. Both of these can be samples or synth patches. Vocals - 90's RnB diva acapellas.
  • Midi resources for used instruments 
  • Variation indications - Main variation in Jungle comes in the breaks and bass. You want to alternate break patterns between sections, and also vary the break chopping bar to bar - not so much that it becomes a different genre (breakcore) but that it keeps the listener on their toes. 
  • Insight as to which instruments are layered at what time  - Bass and Breaks at all times - then the rest of the elements fit together like jigsaw pieces.
  • Reference tracks:
  • Euphoric intro: https://www.youtube.com/watch?v=G0tLEfD6JTc , https://www.youtube.com/watch?v=P0IrNQsfL9c 
  • Breakcore: https://www.youtube.com/watch?v=Oe24PdiP55k, 
  • Ragga: https://www.youtube.com/watch?v=IezLEriYO-U , https://www.youtube.com/watch?v=flyCeihI8pM

Hope this helps any budding Jungle producers - one of my favourite genres to produce!

SamuelClouston
@samuelclouston
11/20/23 11:02:31AM
260 posts

Cloud Bounce desktop app


General Producer Chat

Mastering by ear is a great tool - I've always believed AI/auto mastering is just for people who refuse to learn. Not only will you get the exact sound you desire for your track by mastering yourself, but you will learn an enormous amount on the way.

I'm no pro mastering engineer but the amount of knowledge that attempting self masters has taught me is huge. It's elevated my EQ, compression, multiband, soothe, clipping, limiter and ear training skills in every ear.

And remember - there are fashionable 'sounds' to masters that go in and out of fashion - only YOU can know how you like your music to sound. AI masters will almost always go for loud and polished sound (even if you choose the presets that appear to say warm and quiet) - and I personally prefer my masters to sound vintage and warm - so learn to do it yourself. It's hard work, but incredibly valuable.

Remember, you could always pay someone to mix your tracks too - but most producers like to do it themselves, because you can get the exact sound you want and learn loads along the way!

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